using UnityEngine;

public class PlayerState_打坐 : PlayerStateBase
{
	private bool _canExit;

	public override void OnEnter()
	{
		_Mono._Rb2D.velocity = Vector2.zero;
		_Mono._Ani.Play("打坐");
		_Timer = 1.35f;
		_canExit = false;
	}

	public override void OnExit()
	{
	}

	public override void OnUpdate()
	{
		_Timer -= Time.deltaTime;
		if (_Timer <= 0f && Input.anyKey)
		{
			_Mono.ChangeState(StateType_Player.正常移动);
		}
	}
}
